Monday, December 30, 2024

The pinnacle of the genre, not a video game but a masterpiece of modding: European Warfare

From Age of Empires to European Warfare: A Journey Through Historical RTS Games

My passion for historical real-time strategy (RTS) games began with the original Age of Empires. Like many, I was captivated by its blend of city-building and ancient warfare, and this obsession only grew with Age of Empires II

I played it so much that I practically burned out, but my love for the genre didn’t wane.

I vividly remember flipping through a gaming magazine and stumbling upon an announcement for Cossacks: European Wars. The promise of massive armies, well beyond the 200-unit limit of Age of Empires II, left me awestruck. Officers and drummers to organize formations? The ability to rotate formation fronts? It was revolutionary! I dove headfirst into Cossacks, playing every expansion up to Back to War. I still recall the thrill of seeing Prussians introduced in Art of War, the only faction with musket reloading animations. Details like the ponytails on Saxon musketeers and grenadiers made the experience unforgettable. In fact, I specifically chose Saxony because I wanted my soldiers to have those iconic ponytails, which added a unique charm compared to the units of other nations.

Discovering American Conquest

When American Conquest was announced, it promised to take my RTS experience to a whole new level. Spanning from the Discovery of America to the War of 1812, it covered two of my favorite conflicts: the French and Indian War and the American Revolutionary War. To pass the time while waiting, I played Conquest of the New World, losing hours in its chessboard-style battles.

American Conquest introduced innovative mechanics like morale, where units could break formation under heavy losses. But as with Age of Empires, my enthusiasm eventually faded. I began craving something deeper.

Enter European Warfare

My search for more led me to the Hawks Masters of the Field community, a group of history enthusiasts who transformed American Conquest with incredible multiplayer maps and, eventually, the groundbreaking European Warfare mod. Set during the Napoleonic Wars, the mod brought a wealth of new features and a far richer gameplay experience.

At the time, I only played the single-player version, but even then, it was a breath of fresh air. The ability to build redoubts and fortify positions became one of my favorite aspects. It felt like a true evolution of the genre, blending strategy, tactics, and historical authenticity.

A Fresh Update for December 2024

Fast forward over a decade, and I’m thrilled to share that a new version of European Warfare has just been released this December. You can download it now at ModDB.com.

The latest version includes revamped single-player missions and an enhanced multiplayer experience. If you want to make the most of it, I highly recommend joining the Hawks' Discord community. The multiplayer matches are where this mod truly shines. A special thanks to Nappy, who welcomed me into the group, patiently explained the mechanics, and always invited me to join their games—it’s been an absolute pleasure.

If you’re a fan of historical RTS games, do yourself a favor and check out the new European Warfare. It’s a labor of love from the Hawks community, and I guarantee it’ll reignite your passion for the genre.

I’m also thrilled to share some exciting news: in the coming months, the updated version of European Warfare 2: The Age of Reason will be released! This mod shifts the focus from the Napoleonic Wars to the Seven Years' War, and perhaps even the French and Indian War. I absolutely can’t wait to experience it!

Find more players and information on the Hawks' Discord and start your journey into one of the most immersive RTS mods ever created.

Sunday, December 22, 2024

AoE 2 DE Custom Multiplayer Scenario: Broken Lances (Lanze Spezzate) 1vs1

 Broken Lances (Lanze Spezzate): A Mercenary Clash Inspired by Renaissance Warfare

The Renaissance era, a time of great cultural and military evolution, saw the rise of professional mercenary companies that redefined warfare in Europe. Among the most renowned were John Hawkwood (Giovanni Acuto), an English captain leading the White Company in Italy, and Giovanni dalle Bande Nere, the last great Italian condottiero who epitomized the courage and strategy of mercenary captains. These figures serve as an inspiration for Broken Lances, a scenario that brings the treacherous and tactical world of mercenary bands to life in Age of Empires II: Definitive Edition.

A Battle Between Rival Mercenary Companies

In Broken Lances, two mercenary bands compete for supremacy: The Scoundrels, led by Captain Ale, a diverse company of adventurers primarily from Italy, and Kratos’ Band, commanded by the formidable Teutonic Knight Kratos. The latter embodies the discipline and might of the Germanic lands, drawing on their history of well-organized mercenary forces. These companies mirror the historical rivalries of the Renaissance, where mercenaries like Hawkwood or Giovanni dalle Bande Nere were not only military commanders but also political tools, hired to tip the balance in Italy's fragmented power struggles.

Immersive and Unique Gameplay

This scenario introduces a fresh approach to gameplay. As a mercenary captain, your objective is to eliminate the rival company, earning rewards and maintaining your dominance.

  • Restricted Construction: Players cannot build freely but are limited to essential structures for their encampments.
  • Resource Management: Utilize mule carts and mills to gather resources. Mills provide farms and livestock like cows, pigs, and goats, essential for sustaining your army.
  • Army Expansion: Build army tents to increase your population cap and recruit additional soldiers.
  • Village Alliances: Six neutral villages are scattered across the map. Trade with these villages using trade carts, or bring your captain inside to receive 1,000 gold, food, and wood every two minutes.

Strategic Depth and Challenges

The historical condottieri thrived on cunning strategies, and Broken Lances encourages the same.

  • Defense and Ambushes: Build palisades, barricades, or ambush enemy trade routes to hinder your opponent’s progress.
  • Critical Stakes: Each player starts with one town center, a church, and a market. If these are destroyed, they cannot be rebuilt, raising the stakes of every battle. The loss of your captain results in instant defeat, symbolizing the disintegration of your company.
  • Unique Units: While both bands share most units, Kratos’ Band has exclusive access to Teutonic Knights, reflecting their martial heritage.

A Tribute to Renaissance Warfare

This scenario is more than a battle; it is a homage to the mercenary tradition that shaped Europe’s military and political landscapes. Figures like Giovanni Acuto, who mastered both negotiation and battlefield tactics, and Giovanni dalle Bande Nere, who brought innovation and valor to his campaigns, remind us of the complex interplay of loyalty, ambition, and strategy that defined this era.

Broken Lances challenges players to think like true condottieri, balancing resourcefulness, aggression, and strategic foresight. Are you ready to step into the boots of a mercenary captain and carve your legacy in the annals of warfare?

Creating this scenario was a journey in itself, and I owe a special thanks to Alkhalim. His detailed videos on trigger mechanics in the Age of Empires II editor were instrumental in bringing this vision to life. If you’re ready to step into the boots of a mercenary captain and prove your worth, Broken Lances awaits!


12/26 Update: New Version of the Broken Lances Scenario

I’ve made some updates to the Broken Lances scenario for Age of Empires II: Definitive Edition after identifying inaccuracies in the previous version. Thanks to the feedback I received, I was able to fix several key issues affecting the triggers for Player 2.

Key Fixes:

  • Self-destruction of palisade walls: A trigger was incorrectly set to add instead of set, causing the walls' health points to increase by 1,000 per second, which led to their self-destruction. This has now been corrected.
  • Incorrect unit creation: Villagers for Player 2 were being recruited from the monastery. This has been fixed.
  • Building restrictions: Player 2 could still construct the mining camp and lumber camp, which are replaced by the mule cart in this scenario. This issue is now resolved.

After running several tests, I can confirm that the updated version functions as intended.

How to Download and Install the Updated Scenario

You can download the updated scenario here
To install it, simply copy the file into the Scenario folder of your Age of Empires II: Definitive Edition directory. Once copied, the scenario will appear in your game under the Custom Scenario menu.

Upload Issue on the Official Website

I attempted to upload the new version to the official Age of Empires II mods website. Unfortunately, the page freezes during the loading process, preventing me from sharing the updated version there. I’ll keep trying and will update you once it’s successfully uploaded.

What’s Next?

In the next update, I plan to include a short guide on how to fully enjoy the scenario in multiplayer matches.

Thank you again for your feedback and support—I hope you enjoy the improved version of Broken Lances!




































Friday, December 20, 2024

Lego Custom Knights with a twist!

Here are some photos from a recent experiment combining Lego knights with paper accessories. For this setup, I used medieval and Renaissance tents, along with a few from the American Civil War, all designed by Peter Dennis.

To adapt them for Lego, I modified Peter's files by scaling them up for better compatibility. While working on the tents, I also added the Black Monarchs logo to a few for a personal touch.

I believe it’s possible to create the support structures for these tents using Lego pieces with some minor adjustments—I’ll update you as I explore this idea further.

You might have noticed that my dioramas are no longer photographed outdoors. This is due to the logistical challenges of setting up outdoor shoots, even for small scenes. Additionally, the colder weather makes outdoor work less practical. So, I’ve started experimenting with indoor dioramas, focusing on how to optimize artificial lighting for the best results.





Tuesday, December 3, 2024

Grudgebringers

This indoor diorama diverges from my usual outdoor approach with natural lighting, featuring instead a large blue cardboard backdrop.

A tent made of cardboard and paper serves as a central element, reflecting my attempt to replicate the appearance of fabric.

The scene represents a rare moment of calm for the Grudgebringers, the legendary mercenary company introduced in the video game Shadow of the Horned Rat, a title I hold in great esteem. A knight accompanies his horse on foot, with sausages and hams visible on the saddle, hinting at supplies gathered through foraging. Nearby, one infantryman peeks into the tent, perhaps to inform an officer of an update.


Custom Barding

 


Wednesday, November 13, 2024

The Frontier

In my diorama titled The Frontier, a tense scene unfolds as a band of soldiers, possibly Hessians, emerge from the shadows of a dense forest. Accompanied by a group of Native allies, they approach a frontier homestead cautiously. 

Inside the home, a colonial family prepares for the unknown. The husband stands by the window, gripping his musket tightly, his gaze fixed on the advancing figures. Behind him, his father-in-law shields the man’s wife and her sister, both women visibly tense. The younger sister clutches a kitchen knife, hastily grabbed from the set dining table, ready to defend their home if necessary.

The scene draws inspiration from the timeless, suspenseful frontier narratives of John Ford’s The Searchers and Drums Along the Mohawk. Set in the mid-1700s, this diorama captures the mix of fear, determination, and unity in the face of an uncertain encounter, immersing us in the atmosphere of America’s early colonial frontier.